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PelicanTraining.png
| Platforms: Live Simulation
| Genre: Simulation
| Team Size: 15+
| Engine: Unity
| Role: Junior Programmer
| Developer:
Studio Invenio
PelicanTraining.png

Pelican training is a team-based simulation that allows a group of users to experience what it may be like to cruise through the galaxy in one of the most iconic vehicles in the Halo Franchise. This simulation uses a combination of real-world haptics, custom hardware, and an underlying Unity game to create an immersive experience. In the simulation, players are able to select a random station that will correlate to predetermined roles (such as engineer, navigator, and pilot.) Each player in these roles will have responsibilities and tasks that will help the team in completing their mission of getting back home safely.

Overview

Roles & Responsibilities

Managed gameplay events and synced the coroutines that the gameplay logic was running on with the third-party application that the hardware (lights, rumble engines, and speakers) operated from.

Created and managed an HTTP server that was responsible for communicating with a third-party application to drive gameplay states, display information to the users, and record user data.
 

Managed a series of programs that drove gameplay behaviors while also creating an interface that operators could quickly and easily understand and explain to others if necessary. 
 

Provided remote live support for the initial launch of the project while also ensuring that the staff members were able to operate the attraction easily and consistently without any issues.
 

Received instruction from 343 industries to ensure that the quality of the product met expectations and to ensure the product used their IP in accordance with their guideline.

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